Also mentioned back in issue 29 was Arcadia Earth, which has recently launched an addition to their immersive experience that uses Microsoft HoloLens to add interactive holograms and mixed reality layers atop their award winning environmental storytelling platform.
Similar to the Van Gogh Experience (mentioned back in issue 32) this in-person event features the timeless work of the Gustav Klimt. Currently if you're in London, Las Vegas, or Los Angeles you see it now, but this summer it will be available in 16 cities. We're excited to see this painting master's artwork brought to life. There is also a VR component (similar to Van Gogh), though we feel it will be overshadowed by the larger projected experiences.
Back in issue 29 we featured ARTECHOUSE, and we're pretty stoked to see their new exhibit "Life of a Neuron" that opens May 14th in New York. Knowing that it was created in partnership with the Society of Neuroscience may give some pause but it actually is part of why we're interested in going.
Since we first featured Sandbox VR back in issue 30 they have grown from 9 global locations to 19 global locations with 8 more opening soon. They are a great at hosting small groups to experience full body VR in large rooms with lots of space to move around. We had a great time last when we went, and are going again this summer.
For those not quite ready to return to museums and galleries the VRMUSEUM is a massive virtual space roughly 10,000 square meters large (a large Manhattan city block, or 2 times the size of Bill Gates' house). Curated by the well known digital artist Boldtron you can experience virtual art and environments that are impossible to stage in reality.
OTHERWORLD is a mix between a massive virtual open world and theme park, and is becoming quite popular England destination for in-person VR. It is possible to bring a group of friends to use the play areas to play popular VR games, spread out across a virtual island for you to explore.
This more traditional VR arcade venue has been gaining in popularity, and from the posts on social media looks like a really fun time for those in Singapore. Designed to allow experiences contained within a play area of only 25 square meters they may have hit on a good form factor that could bring VR experiences to places where space is limited.