The MMORPG Ember Sword conducted a virtual land sale to raise funds and earned more than $200 million in 21 days. For the metaverse to grow companies will need to find ways to sustain their initial development, but the short history of the metaverse has show some was of doing this favoring players over short term investors. This article does a great job sharing that history and putting things into context.
Pre-college public education has primarily been limited to the neighborhood a child resides, and has governed the quality of resources and overall knowledge made available. Back in issue 18 of the newsletter we featured VictoryXR, a platform for hosting courses guided by teachers live in VR. It was only a matter of time before this moved beyond colleges using it, and a full curriculum is now available for attending high school in VR. Currently being piloted with children from the U.S. and the Caribbean, when this has been shown to be successful it could change how we educate children globally, offering access to a higher quality education. We're hoping to see the successful results next year when the first class completes a full year of learning.
The Advertising Standards Council of India (ASCI) recently became the first country whose advertising guidelines elevated virtual humans to abide by the same advertising and disclosure standards as any human entity presenting sponsored content on social media. The guidelines, similar to the American FTC influencer disclosure guidelines, clarify when and how content must be presented to disclose paid partnerships or other beneficial arrangements.